Older Brother's Records - Big Beat and Trip Hop
Friday, September 28, 06:13 AM By
Bryan
Two more radio shows from the archives today. Both shows are hosted by my computer friend, Electronic Filler and the Big Beat show has lots of fun cutting and shenanigans. Off to Nukecon.


Soon, I'll be all out of old shows and have to make new ones.
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Purse Hacking
Thursday, September 27, 11:23 PM By
Shelly
Gamecon Bizcards
Thursday, September 27, 01:18 PM By
Bryan
Technical Difficulties
Wednesday, September 26, 01:17 PM By
Team
Last Night on Earth Scenario
Tuesday, September 25, 12:53 PM By
Bryan
Shelly and I picked up a new game this
weekend to get ready for Nukecon, plus the game is one I've been looking
forward to for a while, Last
Night On Earth. It's a zombie game where one player plays the
heros and the other side are zombies. There's a real cinematic feel
to the game and you can play a game in two hours or so. Monday's
game even had the full plot of a B grade zombie movie. The four
heros arrive to town find the bio canisters that are causing the
undead out break. The drifter was lucky early on finding the first
canister in the hospital and getting to the truck. As the others
spread out, farm girl Jenny held off the zombies in the cornfield
and the sheriff came along as back up. Track star Billy was the
real early hero finding the other canister, but on the way to the
truck he was killed and turned into a super zombie. The zombies
swarmed around the remaining canister. The Drifter, trapped, died
in the hospital. The only female, Jenny, got to the canister as the
Sheriff died protecting her. The heros won, but only the buxom
Jenny drove away alive. Shelly won.
Ok, the rest is just for the nerds who have the game and I'll post this scenario to the Board Game Geek page. This is a rough draft.

The Walking Dead (20 Turns)
The Walking Dead uses the zombie rules found in the comic The Walking Dead. Basically, if you die, you come back as a zombie, period. This scenario is best with only two people and is meant to build and escalate. The hero player starts with only one hero. He's gotta find all the other heros, join up and save all the townsfolk, get to the truck and get out of town.
Set up
The board uses the Manor center with the four random L-Shaped pieces around the Manor AND the remaining two pieces forming a square in the middle of one of the edges of the large square. The truck is placed in the middle of the farthest piece from the Manor.
The hero player can if they want put all eight characters in any order in a pile to start the game. It's more fun if it's random. The hero starts with one character at the truck and draws three cards to start. A random building is with each of the 1-6 L-shaped pieces given a die number. The next Hero is placed in that building, but is not activated or able to play yet. How a Hero is activated one of two ways: either a current active player searches the building the dormant Hero is in or at the start of the third Hero turn after the dormant Hero was placed. When a Hero is activated, they may draw two cards and only two cards. When a Hero is activated, another dormant Hero is placed in a random building. You can have up to eight active Heros.
Zombie set-up
The Zombie player gets twenty zombies. At the start the roll only a D6 and place the Zombies. There is always Zombie spawning. It is equal to the number of active Heros.
The Objectives
The Hero wins if they rescue all eight townspeople and all the live Heros leave town in the truck. The Zombie player wins if all Heros are dead after turn five. Heros can replace their last character until turn five. However, once a character dies, it is removed from the game. The Zombie player cannot win on a Hero deck depletion, the cards are just reshuffled on the next zombie discard. To rescue a townsfolk, the Hero must guide the townsfolk into the center four squares of the Manor. Once in these squares, the townsfolk is safe and cannot be attacked for any reason. The townsfolk are items for the Hero. When a townsfolk is drawn, roll for a random building, that's where the townsfolk is. You must search in that building to find the townsfolk. If a hero is killed or chooses to leave a townsfolk, the townsfolk can survive on their own. The get to draw one card and keep any item, but must discard any events. They are a two wound character with no special abilities. If the townsfolk is killed, set aside their card. At the start of the next Zombie turn, the townsfolk is a Super Zombie in a random building. The Super Zombie must be killed before the regular townsfolk is placed again in a random building.
After all of the townsfolk are rescued, all of the Heros must make it to the truck. They are safer once on the truck square. Zombies can only enter the space on a roll of 4+. However, the game is not won until all active Heros are on the truck. The Zombie Player may play the Locked Door card on a remains in play card on the truck only. Then the Hero needs the keys.
Super Zombie
All Heros and townsfolk who die will become a Super Zombie. That's just how it is in The Walking Dead. However, as an extra action, a Hero in the same space with the newly dead may immediately use gasoline and fire to burn the body and prevent the change. The good news is the Super Zombie does not turn right away or even where they died. The new Super Zombie is placed at the beginning of the zombie turn.
I think that covers it for the rough draft. Enjoy.
Ok, the rest is just for the nerds who have the game and I'll post this scenario to the Board Game Geek page. This is a rough draft.

The Walking Dead (20 Turns)
The Walking Dead uses the zombie rules found in the comic The Walking Dead. Basically, if you die, you come back as a zombie, period. This scenario is best with only two people and is meant to build and escalate. The hero player starts with only one hero. He's gotta find all the other heros, join up and save all the townsfolk, get to the truck and get out of town.
Set up
The board uses the Manor center with the four random L-Shaped pieces around the Manor AND the remaining two pieces forming a square in the middle of one of the edges of the large square. The truck is placed in the middle of the farthest piece from the Manor.
The hero player can if they want put all eight characters in any order in a pile to start the game. It's more fun if it's random. The hero starts with one character at the truck and draws three cards to start. A random building is with each of the 1-6 L-shaped pieces given a die number. The next Hero is placed in that building, but is not activated or able to play yet. How a Hero is activated one of two ways: either a current active player searches the building the dormant Hero is in or at the start of the third Hero turn after the dormant Hero was placed. When a Hero is activated, they may draw two cards and only two cards. When a Hero is activated, another dormant Hero is placed in a random building. You can have up to eight active Heros.
Zombie set-up
The Zombie player gets twenty zombies. At the start the roll only a D6 and place the Zombies. There is always Zombie spawning. It is equal to the number of active Heros.
The Objectives
The Hero wins if they rescue all eight townspeople and all the live Heros leave town in the truck. The Zombie player wins if all Heros are dead after turn five. Heros can replace their last character until turn five. However, once a character dies, it is removed from the game. The Zombie player cannot win on a Hero deck depletion, the cards are just reshuffled on the next zombie discard. To rescue a townsfolk, the Hero must guide the townsfolk into the center four squares of the Manor. Once in these squares, the townsfolk is safe and cannot be attacked for any reason. The townsfolk are items for the Hero. When a townsfolk is drawn, roll for a random building, that's where the townsfolk is. You must search in that building to find the townsfolk. If a hero is killed or chooses to leave a townsfolk, the townsfolk can survive on their own. The get to draw one card and keep any item, but must discard any events. They are a two wound character with no special abilities. If the townsfolk is killed, set aside their card. At the start of the next Zombie turn, the townsfolk is a Super Zombie in a random building. The Super Zombie must be killed before the regular townsfolk is placed again in a random building.
After all of the townsfolk are rescued, all of the Heros must make it to the truck. They are safer once on the truck square. Zombies can only enter the space on a roll of 4+. However, the game is not won until all active Heros are on the truck. The Zombie Player may play the Locked Door card on a remains in play card on the truck only. Then the Hero needs the keys.
Super Zombie
All Heros and townsfolk who die will become a Super Zombie. That's just how it is in The Walking Dead. However, as an extra action, a Hero in the same space with the newly dead may immediately use gasoline and fire to burn the body and prevent the change. The good news is the Super Zombie does not turn right away or even where they died. The new Super Zombie is placed at the beginning of the zombie turn.
I think that covers it for the rough draft. Enjoy.
TV Big Shot
Monday, September 24, 11:32 PM By
Bryan
It's game week at TTOTD.
But, today's little Thing is a pointer to TV Big Shot---it's like Fantasy Football for TV Nerds. You buy shows, create a mini network and see how they do in the ratings. (BTW, I'm doing really well in the Fantasy Football league I was coerced into joining, who knew?) So, I bought some shows. I balanced cheap shows like Kitchen Confidential and Reaper which may pay off benefits in moderate ratings for a low price (Isn't that the modern TV programmers modis operandi? That explains the glut of reality shows.) with high profile shows like Private Practice and Ugly Betty. We'll see how it goes.

One show I picked is a drama I screened a few months ago, Dirty Sexy Money. I think this show might be big and have at least one big season. It's a big old-time soap with an okay mystery at the center, a great cast, fast pacing, clever writing and more edge-pushing than most soaps. There's really only one likable character, Peter Krause as the family lawyer, Nick George. As you've probably gathered from the promos, Krause is running around getting the evil, rich spoiled family out of trouble. The great thing about Krause, as he was on Six Feet Under, is he can be both a sympathetic and jerk character in the same scene. If he was a genuinely good guy, you'd be mad at him for putting up with the craziness. That's the other good part about the show, almost no one else is a moral, good person. It's a show of highly motivated, good looking Larry Davids without the apologies. Fortunately, one of the benefits of a highly capitalistic society is that seeing rich people suffer is almost a mechanism of the zeitgeist. In that way, Dirty Sexy Money almost fulfills a social mandate. Yeah, evil rich people is a cliche, but clever, spoiled, whiney, well-acted rich people transcends. The twist is that all these spoiled kids have their political, religious (a entitled New Yawk social climbing Minister) and talent-based jobs paid for by Daddy Evilbucks (Donald Sutherland in a great scene-chewing role). And it's by the people who brought us Arrested Development.
It's a good show. I put the show on my team. So, it'll probably get cancelled.
A quick mini-review: Pushing Daisies is a very pretty, cute show about a dark topic that could at any minute devolve into preciousness. Check it out, give it three episodes.
But, today's little Thing is a pointer to TV Big Shot---it's like Fantasy Football for TV Nerds. You buy shows, create a mini network and see how they do in the ratings. (BTW, I'm doing really well in the Fantasy Football league I was coerced into joining, who knew?) So, I bought some shows. I balanced cheap shows like Kitchen Confidential and Reaper which may pay off benefits in moderate ratings for a low price (Isn't that the modern TV programmers modis operandi? That explains the glut of reality shows.) with high profile shows like Private Practice and Ugly Betty. We'll see how it goes.

One show I picked is a drama I screened a few months ago, Dirty Sexy Money. I think this show might be big and have at least one big season. It's a big old-time soap with an okay mystery at the center, a great cast, fast pacing, clever writing and more edge-pushing than most soaps. There's really only one likable character, Peter Krause as the family lawyer, Nick George. As you've probably gathered from the promos, Krause is running around getting the evil, rich spoiled family out of trouble. The great thing about Krause, as he was on Six Feet Under, is he can be both a sympathetic and jerk character in the same scene. If he was a genuinely good guy, you'd be mad at him for putting up with the craziness. That's the other good part about the show, almost no one else is a moral, good person. It's a show of highly motivated, good looking Larry Davids without the apologies. Fortunately, one of the benefits of a highly capitalistic society is that seeing rich people suffer is almost a mechanism of the zeitgeist. In that way, Dirty Sexy Money almost fulfills a social mandate. Yeah, evil rich people is a cliche, but clever, spoiled, whiney, well-acted rich people transcends. The twist is that all these spoiled kids have their political, religious (a entitled New Yawk social climbing Minister) and talent-based jobs paid for by Daddy Evilbucks (Donald Sutherland in a great scene-chewing role). And it's by the people who brought us Arrested Development.
It's a good show. I put the show on my team. So, it'll probably get cancelled.
A quick mini-review: Pushing Daisies is a very pretty, cute show about a dark topic that could at any minute devolve into preciousness. Check it out, give it three episodes.
Game Week!!
Monday, September 24, 08:23 PM By
Shelly
Wallhanging Collage
Friday, September 21, 11:57 PM By
Shelly
Bad Mod Art
Friday, September 21, 01:23 PM By
Bryan
Personal DNA
Thursday, September 20, 11:36 PM By
Shelly
Another web test. Click here to see all of my results and try it yourself.
P.S. Three months from today is my birthday!!
Moral Orals
Thursday, September 20, 01:32 PM By
Bryan

Today's Thing is a set of morality tests. I took them all. It took about an hour and a half to take all of them, but you can take the main ones in a short period of time. The problem is squaring your self-image, either up or down, with your actions and practical thoughts. I have a hard time with absolutes as well.
Try it yourself.
Happy TLAPPD!
Wednesday, September 19, 08:49 PM By
Shelly
That's "Talk Like A
Pirate Penguin Day!"

Art created with Tux Paint, an awesome art program for kids. (I think my friend CC would love this!!)

Art created with Tux Paint, an awesome art program for kids. (I think my friend CC would love this!!)
The Comic Strip For Babies
Monday, September 17, 11:19 PM By
Bryan

Another nonsensical comic strip can be found at The TTOTD Strip Generator Site. As always, apologies in advance for the blue material.
Watercolor Pencil Sketch
Monday, September 17, 05:01 PM By
Shelly
Braided Wire Bracelet
Friday, September 14, 11:24 PM By
Shelly
Generic Beat Show 2
Thursday, September 13, 01:01 PM By
Bryan
Lemon Curry Sauce
Wednesday, September 12, 09:29 PM By
Shelly
Dreams of Evil Clowns
Wednesday, September 12, 01:26 PM By
Bryan

I have a bad cold and when I close my eyes I see only evil clowns.
The slow Thing week continues with evil clowns, as if any other kind exists.
"I'm on Break" Collage
Tuesday, September 11, 06:14 PM By
Shelly
Readymech
Tuesday, September 11, 02:07 PM By
Bryan


There's plenty more cool paper creature designs at Readymech. And I'm sure you can put them together better than me.
TTOTD facebook
Monday, September 10, 11:23 PM By
Bryan
Kind of a slow week this week, Today's
Thing continues the endless stream of TOTTD hollow promotions, I
signed up for facebook. I created an entry for myself. Then created a group for this website and put it in the
sidebar.
I like facebook way better than myspace---better layout, easier to find people, impossible to remember the URL. However, there is a bit of a stalker-y vibe to the whole site. I know the just-outta-college girls and the creepier just-outta-college boys at work sit around eating up company time cross-referencing all their comments and semi-connections to each other and every other just-outta-college kid on the planet. It's a rabbit hole of endless, pointless info.
The amount of cross-referencing of groups, ID's, locations, work and everything else is tasty tempting catnip to even the laziest of looky-loos. It's almost im-pos-i-ble not to click down the chain.
Anyway, I still think cell phones can be blamed for all this self-absorbed constant blather. Not a new thought, but cell phones + Twitter will end civilization.
Anyway, enjoy the TTOTD facebook page.
I hope inspiration hits, so there's real content from me this week.
I like facebook way better than myspace---better layout, easier to find people, impossible to remember the URL. However, there is a bit of a stalker-y vibe to the whole site. I know the just-outta-college girls and the creepier just-outta-college boys at work sit around eating up company time cross-referencing all their comments and semi-connections to each other and every other just-outta-college kid on the planet. It's a rabbit hole of endless, pointless info.
The amount of cross-referencing of groups, ID's, locations, work and everything else is tasty tempting catnip to even the laziest of looky-loos. It's almost im-pos-i-ble not to click down the chain.
Anyway, I still think cell phones can be blamed for all this self-absorbed constant blather. Not a new thought, but cell phones + Twitter will end civilization.
Anyway, enjoy the TTOTD facebook page.
I hope inspiration hits, so there's real content from me this week.
Tablet Sketch
Monday, September 10, 07:03 AM By
Shelly
I found a good sketch program I can
use my Wacom tablet with: Tablet
Draw. Just for fun, I did a similar sketch as the real pencil
sketch I did Friday. I like how this program feels, but it appears
to only sketch, no airbrush or chalk brushes, but I still like
it.
The Thing Radio 7
Friday, September 07, 02:08 AM By
Bryan

This week's show is all new music except for Old 97's. That's All.
Get the CD Jewel Inset HERE.
Get the deluxe AAC version HERE.
Get the crappy MP3 version HERE.
Subscribe in itunes and visit the TTOTD Radio Page.
Long Week. Have a good weekend.
Welcome Collage
Thursday, September 06, 06:08 PM By
Shelly
The Cashington Roach
Wednesday, September 05, 11:55 PM By
Bryan

In June, I contacted Bully Pulpit Games about posting an audio recording of the rules to The Shab-Al-Hiri Roach. They were very nice about it. At Gencon, Roach creator Jason Morningstar premiered an add-on to the Roach called The Roach Returns. The expansions details two new settings for Roach-y mayhem to take place.
I had an idea for a new setting and that's today's Thing. Today's Thing actually took a few days.
The Roach always struck me as an evil, evil soap, so why not expand on that idea. It's Dallas meets American Psycho. The Cashingtons are not just merely rich, but unholy rich. And like most large rich families, the siblings are at each other's throats. You play a spoiled sibling out to harm your other siblings. This is BEFORE The Roach arrives. Greed is great, but bedlam is better.
The four-page PDF features character sheets, events, business interests and obsessions, descriptions, dice charts and play rules, plus a new rules page add-on to encourage deep, dark secrets to come to the surface. Most of the changes in setting can be inferred from the PDF and your imagination can fill in the gaps. I hope it's playable. I haven't play-tested it just yet. I just finished the new setting today. If you want to know more about this weird game, The Shab-Al-Hiri Roach follow the links below down the rabbit hole. The Roach, um, commands you.
Also, if you have any suggestions for improvement, leave a comment or email me.
Grab the Rules in handy audio form MP3 version HERE or AAC version HERE. The rules are slightly abridged and poorly read by me. Also, the card text was left out, so buy the game. Or come over to my house and play. This is a taste.
Download the new setting, The Cashington Roach HERE.
It's a small four-page PDF, handy for printing and usable with existing Roach rules.
Enjoy.
See Shell's Recipes
Wednesday, September 05, 11:55 PM By
Shelly
A
few people have asked for the meatloaf cake recipe, and that has
prompted me to finish an overhaul project that I've been working
on. This is yet another blog of mine, one that I used to keep up
regularly, just on food, recipes, and cooking. I've revamped the
format to make searching for recipes easier, and deleted a bunch of
unnessessary posts. Click here to
go check it out.
Games Not Gaming
Tuesday, September 04, 12:52 PM By
Bryan




After spending a weekend figuring out Fantasy Football, I've decided to start a faux advocacy group, Games Not Gaming. GNG is founded on the idea that if you have to bet on a game to play it, the game itself is boring. It's not an anti-gambling group, it's an anti-lame game group. There's no real game in Fantasy Football. It's just gambling dressed up and nerdified. Ever play Blackjack NOT for money. Bo-Ring. However, people play Monopoly, a game about getting money for free, with no bets everyday. The only betting game I can think of that's interesting is poker. And really, it's just mildly interesting. Playing for no money renders poker pointless. Slots ISN'T a game. Real games of skill and strategy are only played for money by hustlers and fools. Case in point, pool. And you can enjoy pool without money changing hands.
So remember, if you have to pay to play, the play is lame. Word.
Create by destroying
Monday, September 03, 12:24 PM By
Shelly
My Thing today is creating something new through destruction.
Almost 8 years ago, at Holiday Gift Giving time, I got my kids a
funky bunk-bed. The metal kind with a folding couch to double sized
futon bottom, and twin mattress size top. This saved space
replacing their two twin beds, and gave them a cool couch to sit
on. I bought the bed with an 'overtime bonus' which meant to me
that my personal blood, sweat, and tears went into buying them this
gift. The bottom stopped folding into a couch a few years back, and
they haven't even shared a room for almost two years now. In
switching who's in what room, the huge project that we've been
undertaking for the last few weeks, and will continue for a few
more, it was decided (by them) that the broken old bed was no
longer needed. So to create their new room spaces, and honor their
growing-up-too-quickly desires, I took apart a piece of their
childhood, and carried it to the trash this weekend. And as I write
this now, barely able to see through my tears, I have to remember,
'out with the old, in with the new.'
Creative Commons
Monday, September 03, 03:52 AM By
Bryan
Today's thing is a creative Commons License for the web site.
This is for the original work on the site. If you must steal, please attribute.
This is for the original work on the site. If you must steal, please attribute.
This Work
is licensed under a Creative
Commons Attribution-NonCommercial-ShareAlike 3.0 United States
License.






























