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Oct 2007

October Pix

November calendar featuring October photos.

November Calender

Is this what you were trying to do G?

(Yes and No, the one I was trying you could download as a PDF.)
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Older Brother's Records - New York

ZZ041D8355


Pasted Graphic

My very first pre-produced radio show. New York covers the NYC sound circa 1973-1980.



HERE.


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Oct Pics

calendar


Here's a look back at some of the photos of October. I was trying to use this as a calendar picture for a free PDF for a November calendar, but after an hour, none of the researched options worked as I'd liked.

And I'm not quite ready to spend money.

For a cheesy calendar program.



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Beading

Here's a photo of my latest project. Story on my blog.

Close Up Circles
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Pushout Graphics Final

1.pdf


This is the last Pushout post for a while. I'll still be working on it, just not posting. I finally have the final graphics locked. It takes about 15 to 30 minutes to make a six-card page. There's 216 cards, so if I just make a page or two a day, I'll be done in under a month. It prints out nice and I'm also making the electronic versions of the cards.

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Peecol Peeple

A few Peecols I made. Make your own here.


peecol large-1peecol large-2peecol large
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Pass


Another game convention, another team pass.

As the small town paper says, a fun time was had by all.

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Pushout Half Graphics

Intaglio


I've made 366 'half graphics' for the game. Each half is one half of the cards. I've also made only 36 of the 216 cards. It took over two hours just to make the 36 cards and I plan to scrap that and remake them because I didn't like the look. The half graphics took over five hours.

The game is creeping along.
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Mild Corn Salad

Food Day at work tomorrow.

Just Because It Doesn't Have Spice, Doesn't Mean It Doesn't Have Taste Corn Salad

Recipe HERE.
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Pushout Math


Every spare minute of every spare day between now and Saturday while I'm near the computer will be spent making the game. There's much more work to be done than I thought on this complete game overhaul. I probably won't have the rules finished in time or a downloadable PDF, but I should have all the cards made. There are 216 cards, each different. Today's Thing is designing those 216 cards. there was some math and chartwork involved and yet it may still be hopelessly broken. We'll see. The good news is I've also made a card making factory and have split the graphics into each half. I'll have, when I'm finished every possible card half available to cut and paste. There's 12 to a page and one page for each of th 28 mechanics, so that's 336 card halves for the 212 cards. Then I have to assemble the cards, eeek, back to work.

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Tuna Mountain Climbers!

On the days that I didn't carry my Curiosity Shop lunch box with my cold lunch, or walk home to eat bacon and tomato sandwiches with my parents, Tuna Mountain Climbers were one of my favorite hot lunches in grade school.

Tuna Mountain Climber Close Up

Recipe HERE.
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Card Ideas

So after I bought these giant cards a while back, I kept thinking of what I could possibly make with them. Here's the beginning of my list:

BlackJack mask
Queen of hearts 1/2 mask
Book cover
folded 1/2 small notebook cover
skirt if I could crochet
hat? taped
book mark
alt. book
line up poster
garage sale sign
two: small purse
several: tote
ceiling fan decoration
poster
signs for poker run
stepping stone
vase 3 connected
fly swatter
aquarium wallpaper
CD case
CD wallet
box
card holder box
dice box/rolling box
dice boot?
prize
several: lamp shade
archery target
puppet
birthday card-'you're an ace!'
knitting needle holder
one in circle: pencil cup
fan
name tag
photo frame
scrapbook page
luggage tag
coasters
no-see-um poker hat
match up game
family reunion organizer (if only 4 branches in family)
hop scotch markers
giant beads
tree star
embroider on card
bead embroidery
ruler
wallet?
postcard
bracelet
window shade
wallpaper boarder
earrings (cut just the number/suit)
tea tray
paint pallet
doll furniture
joke card trick
sticker book
tissue box holder
cutlery drawer organizer
cake decoration
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Pushout Graphics Overhaul

Pushout overhaul


This weekend, there's a few small game cons in Lincoln. I'm hoping to completely overhaul Pushout to make it play faster, with more strategy and with an eye to a four player expansion. I hope to demo the game this weekend. Above is the new designed card with, as you can see, two new abilities. I'm rewriting the rules and changing a lot. I'm also preparing the game for an electronic version and redoing the way I make cards. Thanks to Jesse for helping me play test. I am leaving the game open for expansions. This one card represents a lot of work and thought.

Although, the final version will probably have a different font.

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Card Houses

My Thing for the day is a triple decker card house:

Double Decker Card House

OK. How about just a tiny card house:

Mini Card House

It might work better if our floors were level. ;p
Well, how about just some nice photos of cards:

Jumbo Cards/Regular Cards/Mini Cards

Card Mess

Jumbo Cards/Regular Cards/Mini Cards
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Che Gahagan

Che Guevarize yourself !


For hipster T-shirts.
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Blog Down For A Week

Due to a seriously corrupted file, the TTOTD blog has been out for a week. I'm so lucky I backed up the file just last weekend. This is the backup file.

It's a do-over.

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Banners-N-Button

A couple web banner to use on Blog Explosion, made with Banner Maker.

Photo Sharing and Video Hosting at Photobucket

And because I can, a sparkly one:

Photo Sharing and Video Hosting at Photobucket

And a button made with the GR Button Maker to put in the sidebar to link to our map.

Photo Sharing and Video Hosting at Photobucket

Feel free use any of these buttons on your site, click here for all my TTOTD buttons, just link from Photobucket.
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Pass

yep
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Comic

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P.S. Happy Coming Out Day!!
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Generic Beat Show 3

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Myspace Glitter Graphics, MySpace Graphics, Glitter GraphicsMyspace Glitter Graphics, MySpace Graphics, Glitter GraphicsMyspace Glitter Graphics, MySpace Graphics, Glitter GraphicsMyspace Glitter Graphics, MySpace Graphics, Glitter Graphics Pasted Graphic

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PCI Card


My warhorse mac is over six years old and still chugging along. I'm expanding the mac with a bigger external hard drive and a better DVD burner, but I have to install a USB 2.0 card to upgrade. I've never installed a PCI card before and it turned out to be pretty easy. No drivers or nuthin'. The hardest part was getting all the dust out from inside the mac, that was three-fourths of the time. For those with older computers, blow the dust out of them every six months or so. I must have aired out a pound of dust, all sucked in by the fan system. Anyway, here's some photos:

HPIM0041
Skitch!
The PCI card only costs 20 bucks for five
new ports, 4 external/1 internal.


HPIM0042
Skitch! I had to use almost a full can of air.


HPIM0043
Skitch! And the fans blades were worse.


HPIM0045
Skitch! Mac clean, hard part over.


Zombie Dice Bag

IMG_5230
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New Pushout Cards

I'm working on some new Pushout cards. I plan to have a graphical overhaul of the game. (These graphics will be changed) Plus I'm making 60 or more different cards. The guys at Lackey are helping me port the game over so it can be played over the internet using their super awesome program for playing CCG's. You can read about it here. I hope to have a more formalized version of the game by Monday or Tuesday. The old version is here.


new card beta


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Frappr Map

Come put your pin in our map! I think that most of the pins will be in the same state, but who knows?

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Felted Zombie

The first in a series.

s110
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Game Collection

Over the weekend, I added all the games in the house to Board Game Geek. We have over 150 games, just in the house. We didn't even look downstairs and I know I have some games at Kel's house. The goal is to use this random selection to get us to play games we haven't played in a long time. I can think of 10 games off the top of my head I've never even played that I've bought. I admit it, I'm a game-a-holic. So, take a look around, refresh the page and discover some games you'd like to play.






I also added the random selection of games to the sidebar.

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Merry-Go-Round

On a trip to a dollar store, I found a cute kid craft kit. With rub-on decals, pieces that pop together, and a propeller that makes it spin when you blow, it was well worth a whole dollar.

IMG_5218


IMG_5223
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Dice and a Badly Painted Mini



Skel Mini



Here's my poorly painted mini from the con. I also won these nerdy dice.

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Pushout the Game


Pushout




HERE'S the game. Pushout is under half a meg.


It's a nine page PDF with all the parts you need to play including 30 cards (printed off twice to make the 60 card deck), the card backs, the fully illustrated rules and a page of variations.

Download it now. It's not big and it's a full free abstract strategy card game for two players. Yea! I wrote a new game. And this one's pretty good.


An addition to the rules after play testing a bit:

A left/right movement may push itself off the board, lemming-like, leaving a hole. All normal side rules apply.

If a face down card is pushed off the side of the board, it comes under control of that player's side. The player has two options, discard the card or place back into the newly created hole in it's starting orientation. The player does not get to chose the card's orientation as all flipped and drawn cards onto the board are treated this way.




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Skeleton Miniature

Another miniature I painted last weekend was this skeleton warrior.

IMG_5214
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Skitch and Games

So Bryan introduced me to a great program today, Skitch. You can take a photo or a screen grab and draw on it, type on it, goof on it, and then share the 'doctored' photo. Very fun so far in the few minutes I've had to actually play with it.
One of the gamers at Nuke Con put up a website with photos, so here's a couple borrowed and Skitched shots, to prove we were really there.
Click on the photo to go to the page they are from, and respectful thanks for the borrowed pictures.

Me at the 'Artist Jam'

NukeConArtJam-2

And the youngens getting in their foam swords groove.

NukeConAmtgard

And I suppose, just taking a couple photos and messing with them isn't much of a Thing, so for an added bonus, a mini review of one of the games I played. (And also using Skitch!)

The game Vikings comes from the publisher Rio Grande Games, which told me right off the bat that I would probably like it. I've loved Rio Grande and Ravensburger since I got Labyrinth in '91. From watching some other folks play, I see there's little wooden dudes, and board bits, and it appears it doesn't take up the whole table, but yet has lots of cool parts.
When it was finally my turn to play, I learn that it is somewhat random (drawing the doods, and the shuffled stacks), and somewhat strategy (deciding if/when to buy things). The basic premise is to get the most points by making your own set up better, not specifically by messing up the other players, altho there are definitely times when helping yourself messes the others up. It's pretty quick to play, because there are only so many tiles, and it works as a 2 player game, tho our expert teacher said it wasn't quite as exciting with only 2. It looked complicated when watching, but was quick to learn and actually simple while having several things to keep track of. I only played once, but I came in tied for first. Awesome bonus, I tied with a friend that I hadn't seen in about 20 years, and we reconnected at the con.

Again, respectful thanks for the photos, and click on them to go to the web page I Skitched them from.

VikingsBoardGame

VikingsPlacement

VikingsDoods

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Pushout Graphics



Push Out Double Set Up


Today's Thing is part one of a new abstract card game I wrote called Pushout. Today, I spent a few hours on creating the templates, formatting, design and layout of the 30 unique cards of the game. The picture you see is the set-up for a bigger variation of the game called Double Pushout. There are seven pages of printable cards, including a page of card backing for double-sided printers. The nut of this Thing for me was developing a system to make the cards easy to assemble in a factory-like way. This will make it easier to add expansions down the road.

When the game is finalized, it'll have graphic examples of game play and some game play variations. Tomorrow, I write the rules and will post the PDF.

So, warm up your printers for a free game tomorrow (probably late) and help me play test Pushout.





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Miniature

One of the things I did at the gaming convention was take a miniature painting class. This little dude shows the lessons I learned about layering the paint.

Painted Miniature
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Game Theory


My biggest enemy is time for these daily Things. I have about 7 or 8 big ideas, but no time to really finish them to my satisfaction. Most of these projects actually have some work completed, but with the draining, but necessary work still ahead.

For instance, today I wrote an abstract card game based on a mutual player use of cards. It's got thirty cards in the game. I know what I'm putting on the cards and the rules aren't too complex. The problem is graphics. That's the time suck, making each card graphic for the PDF and the one or two graphic for the rules to show the table layout for the game. Here's a mock-up of one of the 30 different cards in the game. It took me fifteen minutes and it's not my final idea. Ugh.

ggraphic

So, today's Thing is a quick run down of some of my larger projects, mostly games.

1. The game you see above. It's a smallish card game.

2. The big game. It's a word/tile game with modular, scalable rules. This game, if it works, is the one I want to get published. There's 144 cards in the first expansion and 200 small tokens, 50 of four different colors. There's still a lot of math to do, plus writing the rules and the 20 or so variations we've already dreamed up, making each individual card in four colors.

3. My two-player RPG, still in the very early stages.

4. An evil office game that's mostly written. It uses a deck of cards and could get you fired. It's a social game to help spice up the question, "So, how'd work go today?" You can play by yourself even. It's less a game, than an organized prank.

5. A different fame/RPG based on the Dreamblade miniatures, adding a storytelling aspect to the game.

6. An RPG using CCG cards like Magic or The Spoils as a sort of GM for the game and character creation.

7. A Hybrid game using OctaNe and The Roach.

8. A fake TV Guide to the new season, I have the graphics finished and some of the comedy written. I hope that's done by Monday because comedy grows stale quickly.

9. An OctaNe adventure.


I know this is mostly gibberish, but it's a reminder of what I have yet to do. Most days it's easy enough to slap out a comic or create some goofy TTOTD web page or generate bad abstract art. I try to be finished in an hour or so, but the large projects still nag at me. Even the new podcasts take about 4-5 hours.

One last note, The Cashington Roach setting I made for The Roach of Al-Hib Shari was noticed and linked by the game creator, Jason Morningstar. It's HERE, cool. He posted it weeks ago and I finally noticed it, duh. I also posted The Walking Dead scenario to Board Game Geek.





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Dice Earrings

Dice Earrings
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Vacation Passes



Due to Family Vacation, there will be no Thing for Shelly on Friday or Bryan on Monday.
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