October Pix
Wednesday, October 31, 11:08 PM By
Shelly
Older Brother's Records - New York
Wednesday, October 31, 11:22 AM By
Bryan
Pushout Graphics Final
Monday, October 29, 11:47 PM By
Bryan

This is the last Pushout post for a while. I'll still be working on it, just not posting. I finally have the final graphics locked. It takes about 15 to 30 minutes to make a six-card page. There's 216 cards, so if I just make a page or two a day, I'll be done in under a month. It prints out nice and I'm also making the electronic versions of the cards.
Pushout Half Graphics
Thursday, October 25, 11:08 PM By
Bryan

I've made 366 'half graphics' for the game. Each half is one half of the cards. I've also made only 36 of the 216 cards. It took over two hours just to make the 36 cards and I plan to scrap that and remake them because I didn't like the look. The half graphics took over five hours.
The game is creeping along.
Pushout Math
Wednesday, October 24, 01:39 PM By
Bryan
Every spare minute of every spare day between now and Saturday while I'm near the computer will be spent making the game. There's much more work to be done than I thought on this complete game overhaul. I probably won't have the rules finished in time or a downloadable PDF, but I should have all the cards made. There are 216 cards, each different. Today's Thing is designing those 216 cards. there was some math and chartwork involved and yet it may still be hopelessly broken. We'll see. The good news is I've also made a card making factory and have split the graphics into each half. I'll have, when I'm finished every possible card half available to cut and paste. There's 12 to a page and one page for each of th 28 mechanics, so that's 336 card halves for the 212 cards. Then I have to assemble the cards, eeek, back to work.
Tuna Mountain Climbers!
Wednesday, October 24, 01:06 PM By
Shelly
On the days that I didn't carry my
Curiosity Shop lunch box with my cold lunch, or walk home to eat
bacon and tomato sandwiches with my parents, Tuna Mountain Climbers
were one of my favorite hot lunches in grade school.

Recipe HERE.

Recipe HERE.
Card Ideas
Tuesday, October 23, 08:32 PM By
Shelly
So after I bought these giant cards a
while back, I kept thinking of what I could possibly make with
them. Here's the beginning of my list:
BlackJack mask
Queen of hearts 1/2 mask
Book cover
folded 1/2 small notebook cover
skirt if I could crochet
hat? taped
book mark
alt. book
line up poster
garage sale sign
two: small purse
several: tote
ceiling fan decoration
poster
signs for poker run
stepping stone
vase 3 connected
fly swatter
aquarium wallpaper
CD case
CD wallet
box
card holder box
dice box/rolling box
dice boot?
prize
several: lamp shade
archery target
puppet
birthday card-'you're an ace!'
knitting needle holder
one in circle: pencil cup
fan
name tag
photo frame
scrapbook page
luggage tag
coasters
no-see-um poker hat
match up game
family reunion organizer (if only 4 branches in family)
hop scotch markers
giant beads
tree star
embroider on card
bead embroidery
ruler
wallet?
postcard
bracelet
window shade
wallpaper boarder
earrings (cut just the number/suit)
tea tray
paint pallet
doll furniture
joke card trick
sticker book
tissue box holder
cutlery drawer organizer
cake decoration
BlackJack mask
Queen of hearts 1/2 mask
Book cover
folded 1/2 small notebook cover
skirt if I could crochet
hat? taped
book mark
alt. book
line up poster
garage sale sign
two: small purse
several: tote
ceiling fan decoration
poster
signs for poker run
stepping stone
vase 3 connected
fly swatter
aquarium wallpaper
CD case
CD wallet
box
card holder box
dice box/rolling box
dice boot?
prize
several: lamp shade
archery target
puppet
birthday card-'you're an ace!'
knitting needle holder
one in circle: pencil cup
fan
name tag
photo frame
scrapbook page
luggage tag
coasters
no-see-um poker hat
match up game
family reunion organizer (if only 4 branches in family)
hop scotch markers
giant beads
tree star
embroider on card
bead embroidery
ruler
wallet?
postcard
bracelet
window shade
wallpaper boarder
earrings (cut just the number/suit)
tea tray
paint pallet
doll furniture
joke card trick
sticker book
tissue box holder
cutlery drawer organizer
cake decoration
Pushout Graphics Overhaul
Tuesday, October 23, 01:29 PM By
Bryan

This weekend, there's a few small game cons in Lincoln. I'm hoping to completely overhaul Pushout to make it play faster, with more strategy and with an eye to a four player expansion. I hope to demo the game this weekend. Above is the new designed card with, as you can see, two new abilities. I'm rewriting the rules and changing a lot. I'm also preparing the game for an electronic version and redoing the way I make cards. Thanks to Jesse for helping me play test. I am leaving the game open for expansions. This one card represents a lot of work and thought.
Although, the final version will probably have a different font.
Card Houses
Monday, October 22, 08:23 PM By
Shelly
Blog Down For A Week
Sunday, October 21, 02:45 AM By
Team
Banners-N-Button
Friday, October 12, 11:02 PM By
Shelly
A couple web banner to use on Blog Explosion,
made with Banner Maker.

And because I can, a sparkly one:

And a button made with the GR Button Maker to put in the sidebar to link to our map.

Feel free use any of these buttons on your site, click here for all my TTOTD buttons, just link from Photobucket.

And because I can, a sparkly one:

And a button made with the GR Button Maker to put in the sidebar to link to our map.

Feel free use any of these buttons on your site, click here for all my TTOTD buttons, just link from Photobucket.
PCI Card
Wednesday, October 10, 11:28 PM By
Bryan
My warhorse mac is over six years old and still chugging along. I'm expanding the mac with a bigger external hard drive and a better DVD burner, but I have to install a USB 2.0 card to upgrade. I've never installed a PCI card before and it turned out to be pretty easy. No drivers or nuthin'. The hardest part was getting all the dust out from inside the mac, that was three-fourths of the time. For those with older computers, blow the dust out of them every six months or so. I must have aired out a pound of dust, all sucked in by the fan system. Anyway, here's some photos:
New Pushout Cards
Tuesday, October 09, 09:42 PM By
Bryan
I'm working on some new Pushout cards. I plan to have a
graphical overhaul of the game. (These graphics will be changed)
Plus I'm making 60 or more different cards. The guys at Lackey are helping
me port the game over so it can be played over the internet using
their super awesome program for playing CCG's. You can read about
it here. I hope to have a more formalized version of
the game by Monday or Tuesday. The old version is here.


Frappr Map
Tuesday, October 09, 09:41 PM By
Shelly
Game Collection
Monday, October 08, 04:57 PM By
Bryan
Over
the weekend, I added all the games in the house to
Board Game Geek.
We have over 150 games, just in the house. We didn't even look
downstairs and I know I have some games at Kel's house. The goal is
to use this random selection to get us to play games we haven't
played in a long time. I can think of 10 games off the top of my
head I've never even played that I've bought. I admit it, I'm a
game-a-holic. So, take a look around, refresh the page and discover
some games you'd like to play.
I also added the random selection of games to the sidebar.
I also added the random selection of games to the sidebar.
Merry-Go-Round
Friday, October 05, 10:34 PM By
Shelly
Dice and a Badly Painted Mini
Friday, October 05, 06:26 PM By
Bryan
Pushout the Game
Thursday, October 04, 11:34 PM By
Bryan

HERE'S the game. Pushout is under half a meg.
It's a nine page PDF with all the parts you need to play including 30 cards (printed off twice to make the 60 card deck), the card backs, the fully illustrated rules and a page of variations.
Download it now. It's not big and it's a full free abstract strategy card game for two players. Yea! I wrote a new game. And this one's pretty good.
An addition to the rules after play testing a bit:
A left/right movement may push itself off the board, lemming-like, leaving a hole. All normal side rules apply.
If a face down card is pushed off the side of the board, it comes under control of that player's side. The player has two options, discard the card or place back into the newly created hole in it's starting orientation. The player does not get to chose the card's orientation as all flipped and drawn cards onto the board are treated this way.
Skeleton Miniature
Thursday, October 04, 10:41 PM By
Shelly
Skitch and Games
Wednesday, October 03, 11:30 PM By
Shelly
So Bryan introduced me to a great
program today, Skitch. You can take a photo or a screen grab and
draw on it, type on it, goof on it, and then share the 'doctored'
photo. Very fun so far in the few minutes I've had to actually play
with it.
One of the gamers at Nuke Con put up a website with photos, so here's a couple borrowed and Skitched shots, to prove we were really there.
Click on the photo to go to the page they are from, and respectful thanks for the borrowed pictures.
Me at the 'Artist Jam'

And the youngens getting in their foam swords groove.

And I suppose, just taking a couple photos and messing with them isn't much of a Thing, so for an added bonus, a mini review of one of the games I played. (And also using Skitch!)
The game Vikings comes from the publisher Rio Grande Games, which told me right off the bat that I would probably like it. I've loved Rio Grande and Ravensburger since I got Labyrinth in '91. From watching some other folks play, I see there's little wooden dudes, and board bits, and it appears it doesn't take up the whole table, but yet has lots of cool parts.
When it was finally my turn to play, I learn that it is somewhat random (drawing the doods, and the shuffled stacks), and somewhat strategy (deciding if/when to buy things). The basic premise is to get the most points by making your own set up better, not specifically by messing up the other players, altho there are definitely times when helping yourself messes the others up. It's pretty quick to play, because there are only so many tiles, and it works as a 2 player game, tho our expert teacher said it wasn't quite as exciting with only 2. It looked complicated when watching, but was quick to learn and actually simple while having several things to keep track of. I only played once, but I came in tied for first. Awesome bonus, I tied with a friend that I hadn't seen in about 20 years, and we reconnected at the con.
Again, respectful thanks for the photos, and click on them to go to the web page I Skitched them from.



One of the gamers at Nuke Con put up a website with photos, so here's a couple borrowed and Skitched shots, to prove we were really there.
Click on the photo to go to the page they are from, and respectful thanks for the borrowed pictures.
Me at the 'Artist Jam'

And the youngens getting in their foam swords groove.

And I suppose, just taking a couple photos and messing with them isn't much of a Thing, so for an added bonus, a mini review of one of the games I played. (And also using Skitch!)
The game Vikings comes from the publisher Rio Grande Games, which told me right off the bat that I would probably like it. I've loved Rio Grande and Ravensburger since I got Labyrinth in '91. From watching some other folks play, I see there's little wooden dudes, and board bits, and it appears it doesn't take up the whole table, but yet has lots of cool parts.
When it was finally my turn to play, I learn that it is somewhat random (drawing the doods, and the shuffled stacks), and somewhat strategy (deciding if/when to buy things). The basic premise is to get the most points by making your own set up better, not specifically by messing up the other players, altho there are definitely times when helping yourself messes the others up. It's pretty quick to play, because there are only so many tiles, and it works as a 2 player game, tho our expert teacher said it wasn't quite as exciting with only 2. It looked complicated when watching, but was quick to learn and actually simple while having several things to keep track of. I only played once, but I came in tied for first. Awesome bonus, I tied with a friend that I hadn't seen in about 20 years, and we reconnected at the con.
Again, respectful thanks for the photos, and click on them to go to the web page I Skitched them from.



Pushout Graphics
Wednesday, October 03, 04:24 AM By
Bryan

Today's Thing is part one of a new abstract card game I wrote called Pushout. Today, I spent a few hours on creating the templates, formatting, design and layout of the 30 unique cards of the game. The picture you see is the set-up for a bigger variation of the game called Double Pushout. There are seven pages of printable cards, including a page of card backing for double-sided printers. The nut of this Thing for me was developing a system to make the cards easy to assemble in a factory-like way. This will make it easier to add expansions down the road.
When the game is finalized, it'll have graphic examples of game play and some game play variations. Tomorrow, I write the rules and will post the PDF.
So, warm up your printers for a free game tomorrow (probably late) and help me play test Pushout.
Game Theory
Tuesday, October 02, 03:26 AM By
Bryan
My biggest enemy is time for these daily Things. I have about 7 or 8 big ideas, but no time to really finish them to my satisfaction. Most of these projects actually have some work completed, but with the draining, but necessary work still ahead.
For instance, today I wrote an abstract card game based on a mutual player use of cards. It's got thirty cards in the game. I know what I'm putting on the cards and the rules aren't too complex. The problem is graphics. That's the time suck, making each card graphic for the PDF and the one or two graphic for the rules to show the table layout for the game. Here's a mock-up of one of the 30 different cards in the game. It took me fifteen minutes and it's not my final idea. Ugh.

So, today's Thing is a quick run down of some of my larger projects, mostly games.
1. The game you see above. It's a smallish card game.
2. The big game. It's a word/tile game with modular, scalable rules. This game, if it works, is the one I want to get published. There's 144 cards in the first expansion and 200 small tokens, 50 of four different colors. There's still a lot of math to do, plus writing the rules and the 20 or so variations we've already dreamed up, making each individual card in four colors.
3. My two-player RPG, still in the very early stages.
4. An evil office game that's mostly written. It uses a deck of cards and could get you fired. It's a social game to help spice up the question, "So, how'd work go today?" You can play by yourself even. It's less a game, than an organized prank.
5. A different fame/RPG based on the Dreamblade miniatures, adding a storytelling aspect to the game.
6. An RPG using CCG cards like Magic or The Spoils as a sort of GM for the game and character creation.
7. A Hybrid game using OctaNe and The Roach.
8. A fake TV Guide to the new season, I have the graphics finished and some of the comedy written. I hope that's done by Monday because comedy grows stale quickly.
9. An OctaNe adventure.
I know this is mostly gibberish, but it's a reminder of what I have yet to do. Most days it's easy enough to slap out a comic or create some goofy TTOTD web page or generate bad abstract art. I try to be finished in an hour or so, but the large projects still nag at me. Even the new podcasts take about 4-5 hours.
One last note, The Cashington Roach setting I made for The Roach of Al-Hib Shari was noticed and linked by the game creator, Jason Morningstar. It's HERE, cool. He posted it weeks ago and I finally noticed it, duh. I also posted The Walking Dead scenario to Board Game Geek.
Vacation Passes
Monday, October 01, 02:45 PM By
Team
















































