Game Theory
Tuesday, October 02, 03:26 AM By
Bryan
My biggest enemy is time for these daily Things. I have about 7 or 8 big ideas, but no time to really finish them to my satisfaction. Most of these projects actually have some work completed, but with the draining, but necessary work still ahead.
For instance, today I wrote an abstract card game based on a mutual player use of cards. It's got thirty cards in the game. I know what I'm putting on the cards and the rules aren't too complex. The problem is graphics. That's the time suck, making each card graphic for the PDF and the one or two graphic for the rules to show the table layout for the game. Here's a mock-up of one of the 30 different cards in the game. It took me fifteen minutes and it's not my final idea. Ugh.

So, today's Thing is a quick run down of some of my larger projects, mostly games.
1. The game you see above. It's a smallish card game.
2. The big game. It's a word/tile game with modular, scalable rules. This game, if it works, is the one I want to get published. There's 144 cards in the first expansion and 200 small tokens, 50 of four different colors. There's still a lot of math to do, plus writing the rules and the 20 or so variations we've already dreamed up, making each individual card in four colors.
3. My two-player RPG, still in the very early stages.
4. An evil office game that's mostly written. It uses a deck of cards and could get you fired. It's a social game to help spice up the question, "So, how'd work go today?" You can play by yourself even. It's less a game, than an organized prank.
5. A different fame/RPG based on the Dreamblade miniatures, adding a storytelling aspect to the game.
6. An RPG using CCG cards like Magic or The Spoils as a sort of GM for the game and character creation.
7. A Hybrid game using OctaNe and The Roach.
8. A fake TV Guide to the new season, I have the graphics finished and some of the comedy written. I hope that's done by Monday because comedy grows stale quickly.
9. An OctaNe adventure.
I know this is mostly gibberish, but it's a reminder of what I have yet to do. Most days it's easy enough to slap out a comic or create some goofy TTOTD web page or generate bad abstract art. I try to be finished in an hour or so, but the large projects still nag at me. Even the new podcasts take about 4-5 hours.
One last note, The Cashington Roach setting I made for The Roach of Al-Hib Shari was noticed and linked by the game creator, Jason Morningstar. It's HERE, cool. He posted it weeks ago and I finally noticed it, duh. I also posted The Walking Dead scenario to Board Game Geek.
















